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Inside this book you will find 5 new Channeler playbooks, 2 Support playbooks, and 1 supplemental rules playbook, plus custom printable playsheets for play in Armour Astir: Advent by Briar Sovereign. These playbooks are all works-in-progress, but feature-complete and ready to play. The playbooks included are as follows:

The Adversary - Taking inspiration from Breath of the Wild/Tears of the Kingdom and asking what if Ganondorf was reawakened in an age where Hyrule Kingdom had become the Authority and his goal to overthrow Hyrule Castle meant he was on the same side as the Cause.
The Ascetic 
- Loosely inspired by Rock Lee, the genius of hard work, this playbook asks what if it was possible for someone with zero ability to channel to bend a single Astir to their will through intense focus and discipline, what would it be like to live that life, and what happens when you push your body past the breaking point.
The Gunslinger - A channeler playbook built around exploring a character's relationship with their weapon, either as an up-and-comer getting to grips with their signature firearm, or an old shooter who has put their gun above the mantlepiece and is trying to leave their past behind them.
The Magus - One part D&D sorcerer, one part Wanda Maximoff, this playbook is all about using a chaotic form of magic that almost always leads to complications, but every once in a while can be fully controlled to achieve incredible things.
The Resonant - This playbook is actually designed for two players who want to explore the relationship between their characters as co-pilots of a specialized 2-channeler Astir called a Tandem, a la Pacific Rim.
The Mascot - Ideally played in larger groups, the idea behind this playbook is to make something for players less interested in being one more thing to keep track of during battles and focusing more on getting up to fun hijinks during social situations and downtime.
The Tactician - Beyond the ability to make big swings on a battlefield by carefully directing their allies, this Support playbook also is built around the idea of having a nemesis, a Tactician every bit your equal on the side of the Authority as your Rival, and the intellectual cat & mouse that occurs when the two of you clash during a Sortie. Think Holmes & Moriarty or Light & L.
The Combiner - This is a supplemental rules playbook for existing Astir pilots who want the ability to, in a pinch, combine their Astirs into one colossal construct like Voltron or the Megazord.

If you end up using any of these playbooks please reach out and let me know. 

StatusIn development
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorThis Is Not a Table
Tagsarmour-astir, Fantasy, Homebrew, mecha, PbtA, playbook, Supplement

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ArmourAstir_Prototype.pdf 595 kB

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